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The hit video game World of Warcraft (WoW) is going back to basics with the launch of WoW Classic this evening.
First released in 2004, the online multi-player game has evolved and changed dramatically over the years.
Many players had asked developer Blizzard Entertainment to revive the original version of the game, known as "classic" or "vanilla" WoW.
While not identical to the original, WoW Classic will replicate a majority of the features from the first game.
World of Warcraft is a fantasy game in which players roam the virtual world, fighting monsters and completing quests.
Blizzard said some players who had been given early access to the classic version - which is released at 23:00 BST on Monday - mistakenly thought some of the original features were errors.
The company has compiled a list of common complaints that are "not bugs" on its message board.
What set WoW apart?
"WoW's launch was a significant moment," says Piers Harding-Rolls, from the IHS Markit consultancy. "It had a broad impact on the gaming sector as a whole and especially the online gaming scene.
"The appeal and accessibility of the game meant it soon grew to millions of users in the West and broadened the audience for this type of game significantly.
"It was so popular in the US that Blizzard - then part of Vivendi - ran ads on TV with celebrity endorsements. This was pretty much unheard of back in 2004."
Oli Walsh, editor of video-game website Eurogamer, said: "The quality of the execution set it apart, along with Blizzard's ability to make this previously rather intimidating style of game approachable to a broad audience.
"It was, and remains, so well done that nothing has really supplanted it in 15 years - although many tried. Arguably, it was the first truly mass-market online game."
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